Two good videos

Monday was a bank holiday, so I found a little time to catch up with some of the web videos in my queue.

First I watched an inspiring session from TechCrunch Nordic which likens achieving an “exit” for a startup company to dating. Fun, and with a strand of truth.

TechCrunch Nordic – Tommy Ahlers from Mike Butcher on Vimeo.

Anyone running a startup, or thinking about it, should watch this one.

Second I watched a presentation ostensibly about Kanban and “single piece flow”, but really about much wider issues in planning and managing software development. I found the approach presented particularly interesting as it correlates very well with where my thoughts are at right now.

This video is best watched at infoq, to see both the presenters and the slides

Anyone working in software development, or managing a software project really needs to watch this one.

Another inspiring talk from Kathy Sierra

Kathy’s talks are usually very good, and this one is no exception. This fit really well with a business idea I’m working on at the moment and prompted a whole new way of thinking about it.

Kent Beck on Agile and Lean for startups. A must-watch video

Kent Beck, rightly well-known for Extreme programming, Test-Driven Development and jUnit gave a really thought-provoking talk at the Startup Lessons Learned Conference in San Francisco on April 23, 2010.


Watch live video from Startup Lessons Learned on Justin.tv

If you are at all interested in software and/or startups, this is well worth a viewing.

Via Energized Work.

Recasting Ed Zwick’s moviemaking rules for a startup software business

1. Remember to breathe. You’ve probably worked for two years to get to this moment, and there’s no guarantee you’ll ever get to do it again. You might as well enjoy it.

2. The computer is a Buddha. It sees the world as it is and does exactly what you tell it. It doesn’t implement your expectations or your fantasies. Try to see as the computer sees.

3. No design survives contact with the users. Research, analyse, test and prepare. Then be ready to throw it all away when real users don’t do it like that.

4. A good idea can come from anywhere. You might as well listen to what others have to say because you’re going to get the credit (and blame) anyway. Your programmers, salesmen, accountants, admin folks, project managers, cleaners and so on have probably used a wider range of software than you have even heard of. Joel Spolsky calls this “hallway usability testing”

5. Life is messy. It doesn’t stop while you’re talking on the telephone. If it feels too comfortable, it’s probably wrong; if it feels right it’s probably too slow.

6. No software can ever be simple enough. Surgeons, cops and priests have a lot on their minds, but they still need your software to work right.

7. A user’s attention span is even shorter than yours. Give them something useful, valuable, compelling and obvious everywhere, all the time. As Steve Krug puts it, “Don’t make me think”!

8. The users define the software, the software doesn’t define the users. Unless you have a style, don’t act as if you do.

9. Make your software for one person at a time. Imagine your fourth grade teacher sitting alone in the dark.

10. Where there is no solution there is no problem. At some point in every project, the company management loses faith in the product and the employees loses faith in the company management. Somehow it all works out.

If you are more interested in making movies, see the original at: Ed Zwick’s Golden Moviemaking Rules | MovieMaker Magazine.

Lessons from the art of storyboarding

Storyboarding is a traditional and very useful technique for planning and checking film, video, and other visual arts. Presentation Zen points out that it is also a powerful technique for making better presentations.

Presentation Zen: Lessons from the art of storyboarding

Agile Advocate’s videos on Vimeo

Agile development, Lego, and video – what a combination! A cute series of short stop-motion videos explaining agile techniques.

Agile Advocate’s videos on Vimeo.

Update: the figures in these videos are, of course PlayMobil, not Lego. That’ll teach me to blog in a hurry :(

Television and Online Communities

There are lots of online communities, filled with active and passionate people – exactly the sort of people TV would like to court, both as consumers and as providers of (cheap?) media content. However, most attempts by TV companies to engage and participate in the on-line culture have been pitiful.

How is it that organisations with such marketing power have continually failed to make sense of this opportunity?

Scott Stead has written a thought-provoking article on the subject, and (in the manner of on-line communities) visitors have enhanced it further with their own comments.

Television and Online Communities

How much is really new?

I read a lot of blogs and articles about education, software, and video. It’s often interesting to observe the differences and the similarities between these largely separate fields. In education, for example, the casual use of the internet for sharing and collaborating which characterises modern software development is seen as a new and contentious area of exploration. When shown examples such as this it’s easy to become blasé and to assume that software practice is at the cutting edge of everything.

Ted Neward points out that this is surely not true, and give some examples where software teams have a lot to learn from other fields such as management, sociology and anthropology.

Interoperability Happens – The Myth of Discovery

Some links about commercialising video content

My link queue is filling up again. Here’s two links on commercialising video content.

Hey, Grandma, Let’s Put Up a Video Portal! – Bits Blog – NYTimes.com

How Google Plans to Take Over TV

10 Tips for Better Audio in Digital Video Production

Not rocket science, but a good list of tips none the less.

10 Tips for Better Audio in Digital Video Production | B&H Photo Video Pro Audio

SMIL 3.0 Reaches Proposed Recommendation

SMIL is an interesting “sleeper” technology. A way of scripting the interaction and relationship between multimedia objects such as videos. I have seen some interesting Quicktime experiments based on SMIL, but so far it has remained inaccessible to casual web users and relatively difficult to use from familiar programming environments.

However, it seems that a new XML-based version is being proposed as a W3C standard, with the intention of driving adoption and support.

Ajaxian » SMIL 3.0 Reaches Proposed Recommendation

Wassup 2008

I try to avoid getting involved in US politics, but I really enjoyed the cleverness of this video (was it actually a TV ad, or is it just an internet meme?) and mentioned it to some colleagues yesterday, so it deserves to be here, I guess.

YouTube – Wassup 2008

As a comparison, see also the original, and my kids’ favourite one. There’s plenty of others too.

Shiny new MacBooks useless for video

For the last few weeks I have been eagerly waiting for yesterday’s announcement of updated MacBooks, ready to lay down some cash but unwilling to buy an old model. Now I’m stuck. The new MacBook range do not have a Firewire port, and cannot be connected to a regular camcorder. Apple don’t even offer any kind of adapter cable.

For many people, including me, this makes the new MacBooks essentially useless for video. To get a Firewire port you need to buy a MacBook Pro, which is bigger, heavier, and about twice the price of a MacBook. The glossy marketing bumf still rambles on about how all Macs come with video editing software, but without a port to connect an actual camera it’s all largely pointless.

I find it very hard to understand how Apple can casually brush-off videomakers, traditionally a significant part of their core user-base, especially now that so many PC laptops come with built-in firewire. And that’s without even considering the huge range of add-on firewire devices for other purposes. Even a simple firewire external drive (one of the most useful additions to a portable computer with a relatively small internal drive) can not be used with the new MacBook range.

Astonishing!

Technology Review: Making a Modern 3-D Movie

It’s an interesting twist that home cinema equipment is becoming so good that in an attempt to attract people out of their houses, film companies are once again making 3D movies. Here’s an article explaining some of the lengths they need to go to to make it work.

Technology Review: Making a Modern 3-D Movie

Indecision – an interactive hyper-videoblog story

Rupert Howe is a prolific, passionate videomaker, not limited by convention. Rupert’s work is available in a range of places including his own site twittervlog.tv. Recently he has been experimenting with “choose your own adventure” video, in his own personal style, using some hyperlinking features added to YouTube.

I think this one is brilliant, in so many ways.

YouTube – Indecision – an interactive hyper-videoblog story

QuickTime Soundtrack Hacks

Every time I think about buying an Apple computer, something surprises me, usually something which nobody has thought to mention, and makes me wonder.

In this case it was reading an article about using Quicktime Pro to edit video from a digital camera – because the included video-editing application is effectively limited to dealing with DV or HD from a traditional tape-based video camera. If true I find this astonishing, especially given the emphasis Apple place on MP4 video in their iPod range and the wide availability of low-cost digital cameras which record video direct to a removable memory card.

I record a large proportion of my video using one of several solid-state cameras, and had largely assumed that iMovie, being an entry-level product, would support a range of entry-level devices.

I tried to check this up on the Apple web site, but all it says about format support in iMovie is the following vague statement:

Expanded format support.

iMovie supports standard and high definition video, as well as the most popular formats, including DV, HDV, MPEG-2, MPEG-4 and even AVCHD.

Can anyone who owns a copy of this software give any concrete information about what formats it really supports?

QuickTime Soundtrack Hacks | DV for Teachers

MUTO a wall-painted animation by BLU on Vimeo

This has got to be the most amazing graffiti/animation project I have ever seen. Animation made by painting and re-painting a huge story, frame by frame as it moves around the walls and floors of a city.

MUTO a wall-painted animation by BLU on Vimeo

LiVES Video Editing System – Because the media should be open

I haven’t had a chance to try this out yet – I’m writing this on a Windows machine – but it looks interesting an open-source video editing system which mixes real-time and non-linear editing in one application. More news when I have had a play with it (or let me know your experiences!)

LiVES Video Editing System – Because the media should be open

15 Awesome Tutorial Websites You Probably Don’t Know About

A potentially very useful list of web sites which provide tutorials, instructions and how-tos. There are certainly several in here I didn’t know about.

In a philosophical mood, this sharing of skills and experience in an easily located, digested and employed manner is potentially such a huge concept. The development of literacy provided a way of sharing ideas, but to solve a large class of immediate problems still required the slow learning of general skills, typically by finding and interacting with an existing skilled practitioner. This explosion of tutorials and solutions, searchable and available to pretty much anyone with a network connection smashes the limitations of the old model.

15 Awesome Tutorial Websites You Probably Don’t Know About

Fair Use and Online Video

I find this sort of article interesting to read but ultimately more puzzling than directly useful. The difficulty is that so many such articles, presentations, documents etc. apparently confuse US law with some sort of world law, and attempt to apply it to a global concept such as the internet.

While it may seem easy to ignore the existence of people, countries, organizations and laws outside the USA, the internet has no such naivete and will happily serve your content to anyone who asks. This makes anything involving copyright enormously more complex. If you make and distribute something according to the US provisions of “fair use” it is still possible, and even likely, that it contravenes some other law or protocol applicable to some people who choose to view, listen, download or re-mix it.

I don’t know how to solve this problem, but I’m pretty sure that ignoring it and only considering the legal position in the USA is not a solution.

Online Video Resources — Center for Social Media at American University