This article really helps join the dots for a project I’m thinking about a lot at the moment.
Mobile application development is certainly a hot topic at the moment. People seem to be climbing over one another to produce iPhone apps, and Google’s Android is never far from the tech news. But there are also other players, and several want to enable a more familiar web development experience on mobile devices.
More indication that mobile technology is continuing to change the process of education. This time students at a university are all issued with iPhone or iPod touch handsets so they can use specific collaboration software at university and outside course times.
A few days ago Apple finally changed the terms of their iPhone development license to allow people to talk (and write) about how to develop software for the iPhone and iPod touch. The Pragmatic Programmers already had a book project waiting in the wings and have made it available as a “beta” available to buy for download now.
No excuse not to get started writing that killer mobile application now!
My “blog about this” pile is growing too high again. Time to lump a few links together. This post is a bunch of stuff related to usage and technology of mobile phones.
That should do for now.
This is just cool, in a “don’t know what I’d actually do with it” way. A port of the Squeak Smalltalk environment to the IPhone and iPod touch.
Hmm. One of those theoretically great but practically useless ideas. An iPhone app aimed at helping commuters and hitch-hikers pair up seems in reality to be a great way for potential thieves to be alerted to the fact that someone else is carrying a valuable iPhone. D’oh!
Dreaming of making your fortune selling your great idea for a software app to millions of iPhone users? Perhaps you should read this before you start work.
Apparently Apple have a habit of refusing to sell competing applications through their store. Unfortunately their idea of what that may encompass is vague and seemingly broad. Together these things can result in an otherwise promising application being refused admission, and without Apple’s blessing, nobody can use or buy the application.
An average article about the nature of the mobile market to teenagers. Do read some of the pro/anti iPhone comments, though!
An important part of my work is producing web and mobile user interfaces. Both cases have traditionally had trade-offs: A modern desktop or laptop computer web browser is so powerful and potentially has so much screen space to play with that deciding how best to make use of all that resource is a daunting task. Typical lowest-common-denominator mobile devices, on the other hand have so little power, flexibility and screen territory that getting enough information and interactivity on any single screen-full is a struggle.
In this arena, the success of the iPhone is especially interesting. For many application developers, the iPhone has already gained enough market presence to be worth re-building mobile and web applications to suit the particular blend of size and features offered by the device. This in turn has led to some surprisingly usable condensed applications.
The web and mobile portals which I produce in my day job need to support a wide range of devices, and these days that includes the iPhone. Because its an Apple product it has its own standards and eschews the old and familiar (if often annoying) “favicon” in favour of its own equivalent.