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	<title>Comments on: Martin Fowler dislikes rules engines. I&#8217;m not so sure</title>
	<atom:link href="http://blog.punchbarrel.com/2009/01/09/martin-fowler-dislikes-rules-engines-im-not-so-sure/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.punchbarrel.com/2009/01/09/martin-fowler-dislikes-rules-engines-im-not-so-sure/</link>
	<description>Frank Carver&#039;s musings about software and life</description>
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		<title>By: Joseph Gutierrez</title>
		<link>http://blog.punchbarrel.com/2009/01/09/martin-fowler-dislikes-rules-engines-im-not-so-sure/comment-page-1/#comment-1778</link>
		<dc:creator>Joseph Gutierrez</dc:creator>
		<pubDate>Mon, 12 Jan 2009 05:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.punchbarrel.com/?p=1011#comment-1778</guid>
		<description>You might want to check out Ayende&#039;s approach.

http://ayende.com/Blog/archive/2008/12/30/discussion-oo-101-solutions-and-the-open-close-principle-at.aspx

This is done in C#.Net</description>
		<content:encoded><![CDATA[<p>You might want to check out Ayende&#8217;s approach.</p>
<p><a href="http://ayende.com/Blog/archive/2008/12/30/discussion-oo-101-solutions-and-the-open-close-principle-at.aspx" rel="nofollow">http://ayende.com/Blog/archive/2008/12/30/discussion-oo-101-solutions-and-the-open-close-principle-at.aspx</a></p>
<p>This is done in C#.Net</p>
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		<title>By: Frank</title>
		<link>http://blog.punchbarrel.com/2009/01/09/martin-fowler-dislikes-rules-engines-im-not-so-sure/comment-page-1/#comment-1777</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 11 Jan 2009 23:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.punchbarrel.com/?p=1011#comment-1777</guid>
		<description>I see what you mean. It&#039;s entirely possible that I am reading into his words what is not really there.

However, I still feel that there is a distinction between traditional rules engines (which are mostly what you will encounter as you pursue investigation into RETE) and a lighter-weight, more modern, multi-threaded approach.

When I went through a similar research process a few years ago it took me quite along time to cut through the mystique of RETE to find much concrete detail. What I found was nothing very special. A technique for caching and sharing partial evaluations. Something modern distributed systems do all the time.</description>
		<content:encoded><![CDATA[<p>I see what you mean. It&#8217;s entirely possible that I am reading into his words what is not really there.</p>
<p>However, I still feel that there is a distinction between traditional rules engines (which are mostly what you will encounter as you pursue investigation into RETE) and a lighter-weight, more modern, multi-threaded approach.</p>
<p>When I went through a similar research process a few years ago it took me quite along time to cut through the mystique of RETE to find much concrete detail. What I found was nothing very special. A technique for caching and sharing partial evaluations. Something modern distributed systems do all the time.</p>
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		<title>By: Joseph Gutierrez</title>
		<link>http://blog.punchbarrel.com/2009/01/09/martin-fowler-dislikes-rules-engines-im-not-so-sure/comment-page-1/#comment-1776</link>
		<dc:creator>Joseph Gutierrez</dc:creator>
		<pubDate>Sun, 11 Jan 2009 20:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.punchbarrel.com/?p=1011#comment-1776</guid>
		<description>My take on Fowler&#039;s bliki is not that he is against a rules engine but that there are some inherent liabilities, and that when using a rules engine that you have to be mindful of those liabilities.

I also postulate that the same liabilities and benefits engendered from using a rules engine are also similar to using an event driven design.

My post on this is:

http://uglylispcode.wordpress.com/2009/01/09/rules-engine-or-event-collaboration/#more-184

Nothing published yet, but I&#039;m researching RETE algorithm and it has connected me to inference engines and complex event processing.

There is a lot of meat in just this one subject.

IMHO this directly relates to &quot;machine control&quot;, which if you look into Peter Norvig you will find it fits up into his alley with GOOGLE.
Just starting a search on wikipedia</description>
		<content:encoded><![CDATA[<p>My take on Fowler&#8217;s bliki is not that he is against a rules engine but that there are some inherent liabilities, and that when using a rules engine that you have to be mindful of those liabilities.</p>
<p>I also postulate that the same liabilities and benefits engendered from using a rules engine are also similar to using an event driven design.</p>
<p>My post on this is:</p>
<p><a href="http://uglylispcode.wordpress.com/2009/01/09/rules-engine-or-event-collaboration/#more-184" rel="nofollow">http://uglylispcode.wordpress.com/2009/01/09/rules-engine-or-event-collaboration/#more-184</a></p>
<p>Nothing published yet, but I&#8217;m researching RETE algorithm and it has connected me to inference engines and complex event processing.</p>
<p>There is a lot of meat in just this one subject.</p>
<p>IMHO this directly relates to &#8220;machine control&#8221;, which if you look into Peter Norvig you will find it fits up into his alley with GOOGLE.<br />
Just starting a search on wikipedia</p>
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